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@InProceedings{APMCD03-dpar,
author = {J. Edward {Swan~II}},
title = {Far-Field Occlusion and Distance Perception in Augmented Reality},
booktitle = {Office of Naval Research Workshop on Attention, Perception,
and Modeling for Complex Displays},
location = {Troy, New York, USA},
date = {June 4--6},
month = {June},
year = 2003,
abstract = {
Augmented reality (AR) is an emerging technology, which allows
computer-generated graphical information to be correlated with a person's view
of the real world (see Figure 1). These graphics can be placed in three
positions relative to the real world: (1) in front of the view of the real
world, (2) on the view of the real world, and (3) beyond the view of the real
world. For decades researchers have studied perception using artificial stimuli
(both computer-generated and non-computer-generated), as well as natural
scenery. While many of the results will doubtless be found to apply to AR, AR
itself provides a display capability which is qualitatively different from those
which have been previously studied. This is particularly true for graphics
drawn on the view of the real world (which look like computer-drawn signs or
labels), and drawn beyond the view of the real world (which provide an "x-ray
vision" capability).
},
}