@COMMENT This file was generated by bib2html.pl version 0.94 @COMMENT written by Patrick Riley @InCollection{HAR11-maar, author = {Mark A. Livingston and Lawrence J. Rosenblum and Dennis G. Brown and Gregory S. Schmidt and Simon J. Julier and Yohan Baillot and J. Edward {Swan~II} and Zhuming Ai and Paul Maassel}, title = {Military Applications of Augmented Reality}, booktitle = {Handbook of Augmented Reality}, publisher = {Springer}, editor = {Borko Furht}, year = 2011, pages = {671--706}, note = {DOI: 10.1007/978-1-4614-0064-6_31.}, abstract = { This chapter reviews military benefits and requirements that have led to a series of research efforts in augmented reality (AR) and related systems over the past few decades, beginning with the DARPA-funded research of Ivan Sutherland that initiated the field of interactive computer graphics. We will briefly highlight a few of the research projects that have advanced the field over the past five decades. We will then examine in detail the Battlefield Augmented Reality System at the Naval Research Laboratory, which was the first system developed to meet the needs of the dismounted warfighter. Developing this system has required advances, in particular in the user interface (UI) and human factors. We summarize our research and place it in the context of the field. }, }