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@COMMENT written by Patrick Riley
@InProceedings{IEEEVIS98-rw,
author = {Jim Durbin and J. Edward {Swan~II} and Brad Colbert and John Crowe and
Rob King and Tony King and Chris Scannell and Zachary Wartell and Terry Welsh},
title = {Battlefield Visualization on the Responsive Workbench},
booktitle = {Case Studies, Proceedings of IEEE Visualization '98},
location = {Research Triangle Park, North Carolina, USA},
date = {October 18--23},
month = {October},
year = 1998,
publisher = {IEEE Computer Society Press},
pages = {463--466},
abstract = {
In this paper we describe a battlefield visualization system, called Dragon,
which we have implemented on a virtual reality responsive workbench. The Dragon
system has been successfully deployed as part of two large military exercises:
the Hunter Warrior advanced warfighting experiment, in March 1997, and the Joint
Counter Mine advanced concept tactical demonstration, in August and September
1997. We describe battlefield visualization, the Dragon system, and the
workbench, and we describe our experiences as part of these two real-world
deployments, with an emphasis on lessons learned and needed future work.
},
}