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@InProceedings{IEEEVR10-dplsid,
author = {Joseph L. Gabbard and Jason Zedlitz and J. Edward {Swan~II} and
Woodrow W. {Winchester}~III},
title = {More Than Meets the Eye: An Engineering Study to Empirically Examine
the Blending of Real and Virtual Color Spaces},
booktitle = {Technical Papers, Proceedings of IEEE Virtual Reality 2010},
year = 2010,
location = {Waltham, Massachusetts, USA},
date = {March 20--24},
month = {March},
pages = {79--86},
note = {DOI: 10.1109/VR.2010.5444808.},
abstract = {
It is well-documented that natural lighting conditions and real-world
backgrounds affect the usability of optical see-through augmented
reality (AR) displays in outdoor environments. In many cases, outdoor
environmental conditions can dramatically alter users' color
perception of user interface elements, by for example, washing out
text or icon colors. As a result, users' semantic interpretation of
interface elements can be compromised, rendering interface designs
useless or counter-productive - an especially critical problem in
application domains where color encoding is critical, such as military
or medical visualization.
In this paper, we present our experiences designing and con-structing
an optical AR testbed that emulates outdoor lighting conditions and
allows us to measure the combined color of real-world backgrounds and
virtual colors as projected through an optical see-through display.
We present a formalization of color blending in AR, which supports
further research on perceived color in AR displays. We describe an
engineering study where we measure the color of light that reaches an
optical see-through display user's eye under systematically varied
virtual and real-world conditions. Our results further quantify the
effect of lighting and background color on the color of virtual
graphics, and specifically quantify how virtual colors change based on
different real-world backgrounds.
},
}