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@InProceedings{IEEEVR18-svt,
author = {Trey Cook and Nate Phillips and Kristen Massey and
Alexander Plopski and Christian Sandor and
J. Edward {Swan~II}},
title = {User Preference for SharpView-Enhanced Virtual Text
During Non-Fixed Viewing},
booktitle = {Proceedings of IEEE Virtual Reality (IEEE VR 2018)},
year = 2018,
location = {Reutlingen, Germany},
publisher = {IEEE Computer Society},
date = {March 18--22},
month = {March},
pages = {394--400},
note = {DOI: 10.1109/VR.2018.8446058.}
abstract = {
For optical see-through head-mounted displays, the mismatch between a
display's focal length and the real world scene inadvertently prevents
users from simultaneously focusing on the presented virtual content
and the scene. It has been shown that it is possible to ameliorate the
out-of-focus blur for images with a known focus distance, by applying
an algorithm called SharpView. However, it remains unclear if
SharpView also improves the readability and clarity of text rendered
on the display. In this study, we investigate whether users reported
increased text clarity when SharpView was applied to a text label, and
how the focal demand of the display, the focal distance to real world
content, and gaze condition affect the result. Our results indicate
that, in non-fixated viewing, there is a significant user preference
for SharpView-enhanced text strings.
},
}