J. Edward Swan II

Basic Perception in Head-Worn Augmented Reality Displays

Mark A. Livingston, Joseph L. Gabbard, J. Edward Swan II, Ciara M. Sibley, and Jane H. Barrow. Basic Perception in Head-Worn Augmented Reality Displays. In Tony Huang, Leila Alem, and Mark A. Livingston, editors, Human Factors in Augmented Reality Environments, pp. 35–65, Springer, 2012. DOI: 10.1007/978-1-4614-4205-9_3.

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Abstract

Head-worn displays have been an integral part of augmented reality since the inception of the field. However, due to numerous difficulties with designing using such unique hardware, the perceptual capabilities of users suffer when looking at either the virtual or real portions of the augmented reality.We discuss the perceptual background and a series of experiments --- in the literature and in our laboratories --- measuring the degradation of basic functions of the human visual system when using head-worn augmented reality displays. In particular, we look at loss of visual acuity and contrast (and how these in turn affect text legibility), distortion of perceived colors, and difficulties of fusing stereo imagery. We discuss the findings and the implications for head-worn display design.

BibTeX

@InCollection{HFARE12-pard, 
  author =      {Mark A. Livingston and Joseph L. Gabbard and J. Edward {Swan~II} and 
                 Ciara M. Sibley and Jane H. Barrow}, 
  title =       {Basic Perception in Head-Worn Augmented Reality Displays}, 
  booktitle =   {Human Factors in Augmented Reality Environments}, 
  publisher =   {Springer}, 
  editor =      {Tony Huang and Leila Alem and Mark A. Livingston}, 
  year =        2012, 
  pages =       {35--65}, 
  note =        {DOI: <a target="_blank"
                 href="https://doi.org/10.1007/978-1-4614-4205-9_3">10.1007/978-1-4614-4205-9_3</a>.}, 
  abstract = { 
Head-worn displays have been an integral part of augmented reality since the 
inception of the field. However, due to numerous difficulties with designing 
using such unique hardware, the perceptual capabilities of users suffer when 
looking at either the virtual or real portions of the augmented reality.We 
discuss the perceptual background and a series of experiments --- in the 
literature and in our laboratories --- measuring the degradation of basic 
functions of the human visual system when using head-worn augmented reality 
displays. In particular, we look at loss of visual acuity and contrast (and how 
these in turn affect text legibility), distortion of perceived colors, and 
difficulties of fusing stereo imagery. We discuss the findings and the 
implications for head-worn display design. 
}, 
}