J. Edward Swan II

Battlefield Visualization on the Responsive Workbench

Jim Durbin, J. Edward Swan II, Brad Colbert, John Crowe, Rob King, Tony King, Chris Scannell, Zachary Wartell, and Terry Welsh. Battlefield Visualization on the Responsive Workbench. In Case Studies, Proceedings of IEEE Visualization '98, pp. 463–466, IEEE Computer Society Press, October 1998.

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Abstract

In this paper we describe a battlefield visualization system, called Dragon, which we have implemented on a virtual reality responsive workbench. The Dragon system has been successfully deployed as part of two large military exercises: the Hunter Warrior advanced warfighting experiment, in March 1997, and the Joint Counter Mine advanced concept tactical demonstration, in August and September 1997. We describe battlefield visualization, the Dragon system, and the workbench, and we describe our experiences as part of these two real-world deployments, with an emphasis on lessons learned and needed future work.

Additional Information

Acceptance rate: 67% (22 out of 33)

BibTeX

@InProceedings{IEEEVIS98-rw, 
  author =      {Jim Durbin and J. Edward {Swan~II} and Brad Colbert and John Crowe and 
                 Rob King and Tony King and Chris Scannell and Zachary Wartell and Terry Welsh}, 
  title =       {Battlefield Visualization on the Responsive Workbench}, 
  booktitle =   {Case Studies, Proceedings of IEEE Visualization '98}, 
  location =    {Research Triangle Park, North Carolina, USA}, 
  date =        {October 18--23}, 
  month =       {October}, 
  year =        1998, 
  publisher =   {IEEE Computer Society Press}, 
  pages =       {463--466}, 
  abstract =    { 
In this paper we describe a battlefield visualization system, called Dragon, 
which we have implemented on a virtual reality responsive workbench.  The Dragon 
system has been successfully deployed as part of two large military exercises: 
the Hunter Warrior advanced warfighting experiment, in March 1997, and the Joint 
Counter Mine advanced concept tactical demonstration, in August and September 
1997.  We describe battlefield visualization, the Dragon system, and the 
workbench, and we describe our experiences as part of these two real-world 
deployments, with an emphasis on lessons learned and needed future work. 
}, 
}