J. Edward Swan II

SharpView: Improved Clarity of Defocused Content on Optical See-Through Head-Mounted Displays

Kohei Oshima, Kenneth R. Moser, Damien Constantine Rompapas, J. Edward Swan II, Sei Ikeda, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, and Hirokazu Kato. SharpView: Improved Clarity of Defocused Content on Optical See-Through Head-Mounted Displays. In Poster Abstracts, IEEE International Conference on Virtual Reality (IEEE VR 2016), pp. 253–254, Mar 2016. DOI: 10.1109/VR.2016.7504749

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Abstract

A common factor among current generation optical see-through augmented reality systems is fixed focal distance to virtual content. In this work, we investigate the issue of focus blur, in particular, the blurring caused by simultaneously viewing virtual content and physical objects in the environment at differing focal distances. We examine the application of dynamic sharpening filters as a straight forward, system independent, means for mitigating this effect improving the clarity of defocused AR content. We assess the utility of this method, termed SharpView, by employing an adjustment experiment in which users actively apply varying amounts of sharpening to reduce the perception of blur in AR content. Our experimental results validate the ability of our SharpView model to improve the visual clarity of focus blurred content, with optimal performance at focal differences well suited for near field AR applications.

BibTeX

@InProceedings{IEEEVR-svp, 
  author =      {Kohei Oshima and Kenneth R. Moser and Damien Constantine Rompapas and 
                 J. Edward {Swan~II} and Sei Ikeda and Goshiro Yamamoto and 
                 Takafumi Taketomi and Christian Sandor and Hirokazu Kato}, 
  title =       {{SharpView}: Improved Clarity of Defocused Content on Optical 
                 See-Through Head-Mounted Displays}, 
  booktitle =   {Poster Abstracts, IEEE International Conference on Virtual Reality 
                 (IEEE VR 2016)}, 
  location =    {Clemson, South Carolina, USA}, 
  date =        {March 19--23}, 
  month =       {Mar}, 
  year =        2016, 
  pages =       {253--254}, 
  note =        {DOI: 10.1109/VR.2016.7504749} 
  abstract =    { 
A common factor among current generation optical see-through augmented 
reality systems is fixed focal distance to virtual content. In this 
work, we investigate the issue of focus blur, in particular, the 
blurring caused by simultaneously viewing virtual content and physical 
objects in the environment at differing focal distances. We examine 
the application of dynamic sharpening filters as a straight forward, 
system independent, means for mitigating this effect improving the 
clarity of defocused AR content. We assess the utility of this method, 
termed SharpView, by employing an adjustment experiment in which users 
actively apply varying amounts of sharpening to reduce the perception 
of blur in AR content. Our experimental results validate the ability 
of our SharpView model to improve the visual clarity of focus blurred 
content, with optimal performance at focal differences well suited for 
near field AR applications. 
}, 
}