J. Edward Swan II

A Procedure for Accurate Calibration of a Tabletop Haploscope AR Environment

Nate Phillips and J. Edward Swan II. A Procedure for Accurate Calibration of a Tabletop Haploscope AR Environment. In Short Papers and Posters, Proceedings of IEEE Virtual Reality 2015, pp. 259–260, March 2015. DOI: 10.1109/VR.2015.7223394.

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Abstract

In previous papers, a novel haploscope-based AR environment was implemented [1, 3]. In that system, a participant looks through a set of reflective lenses onto a real-world environment. However, at the same time, there are monitors to the side displaying a virtual object. This object is reflected onto the lenses and is thus, from the viewpoint of the participant, overlaid onto the real environment. In Hua [1], some initial work was done designing a calibration procedure for this haploscope-based AR environment. The current work seeks to modify and expand Hua’s original calibration procedure to make it both more effective and more efficient. As part of developing this new calibration procedure, this paper examines potential sources of error and recommends processes and steps for reducing or eliminating these potential error sources.

BibTeX

@InProceedings{IEEEVR15-cal, 
  author =      {Nate Phillips and J. Edward {Swan~II}}, 
  title =       {A Procedure for Accurate Calibration of a Tabletop Haploscope 
                 AR Environment}, 
  booktitle =   {Short Papers and Posters, Proceedings of IEEE Virtual Reality 2015}, 
  location =    {Arles, Provence, France}, 
  date =        {March 23--27}, 
  month =       {March}, 
  year =        2015, 
  pages =       {259--260}, 
  note =        {DOI: <a target="_blank"
                 href="https://doi.org/10.1109/VR.2015.7223394">10.1109/VR.2015.7223394</a>.}, 
  abstract =    { 
In previous papers, a novel haploscope-based AR environment was 
implemented [1, 3]. In that system, a participant looks through a set 
of reflective lenses onto a real-world environment. However, at the 
same time, there are monitors to the side displaying a virtual 
object. This object is reflected onto the lenses and is thus, from the 
viewpoint of the participant, overlaid onto the real environment. In 
Hua [1], some initial work was done designing a calibration procedure 
for this haploscope-based AR environment. The current work seeks to 
modify and expand Hua’s original calibration procedure to make it both 
more effective and more efficient. As part of developing this new 
calibration procedure, this paper examines potential sources of error 
and recommends processes and steps for reducing or eliminating these 
potential error sources. 
}, 
}