J. Edward Swan II

Applying a Testing Methodology for Augmented Reality Interfaces to Simulation Systems

Mark A. Livingston, Dennis Brown, J. Edward Swan II, Brian Goldiez, Yohan Baillot, Simon J. Julier, and Greg S. Schmidt. Applying a Testing Methodology for Augmented Reality Interfaces to Simulation Systems. In 2005 International Conference on Human-Computer Interface Advances for Modeling and Simulation (SIMCHI '05), January 2005.

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Abstract

Mobile augmented reality (AR) combines 3D spatially registered graphics and sounds with a user's perception of the real world. Combining mobile AR with computer simulation promises to revolutionize practicing and training for many tasks, especially those that are naturally conducted in the real world. However, to achieve this potential, the field needs a much better understanding of how users perceive and comprehend information that is mediated by an AR display. We review the work that has been performed in this area to date and discuss the challenges presented by perceptual issues in AR for training systems. Then we describe our application of experimental methodologies which address perceptual and cognitive issues, employs subject matter experts to ensure domain relevance, and address the limitations of emerging technology. We apply these methodologies in the context of a mobile AR simulation system that we have developed to support military training.

BibTeX

@InProceedings{SIMCHI05-tm, 
  author =      {Mark A. Livingston and Dennis Brown and J. Edward {Swan~II} and 
                 Brian Goldiez and Yohan Baillot and Simon J. Julier and Greg S. Schmidt}, 
  title =       {Applying a Testing Methodology for Augmented Reality Interfaces 
                 to Simulation Systems}, 
  booktitle =   {2005 International Conference on Human-Computer Interface Advances 
                 for Modeling and Simulation (SIMCHI '05)}, 
  location =    {New Orleans, Louisiana, USA}, 
  date =        {January 23--25}, 
  month =       {January}, 
  year =        2005, 
  abstract =    { 
Mobile augmented reality (AR) combines 3D spatially registered 
graphics and sounds with a user's perception of the real 
world. Combining mobile AR with computer simulation promises to 
revolutionize practicing and training for many tasks, especially those 
that are naturally conducted in the real world. However, to achieve 
this potential, the field needs a much better understanding of how 
users perceive and comprehend information that is mediated by an AR 
display. We review the work that has been performed in this area to 
date and discuss the challenges presented by perceptual issues in AR 
for training systems. Then we describe our application of experimental 
methodologies which address perceptual and cognitive issues, employs 
subject matter experts to ensure domain relevance, and address the 
limitations of emerging technology. We apply these methodologies in 
the context of a mobile AR simulation system that we have developed to 
support military training. 
}, 
}