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@InCollection{ERVR02-ue,
author = {Joseph L. Gabbard and J. Edward {Swan~II} and Deborah Hix and
Marco Lanzagorta and Mark Livingston and Dennis Brown and Simon Julier},
title = {Usability Engineering: Domain Analysis Activities for
Augmented Reality Systems},
booktitle = {The Engineering Reality of Virtual Reality 2002,
Proceedings of SPIE Volume 4660,
Stereoscopic Displays and Virtual Reality Systems IX},
editor = {A. Woods and J. Merritt and S. Benton and M. Bolas},
month = {January},
year = 2002,
pages = {445--457},
abstract = {
This paper discusses our usability engineering process for the Battlefield
Augmented Reality System (BARS). Usability engineering is a structured,
iterative, stepwise development process. Like the related disciplines of
software and systems engineering, usability engineering is a combination of
management principals and techniques, formal and semi-formal evaluation
techniques, and computerized tools. BARS is an outdoor augmented reality system
that displays heads-up battlefield intelligence information to a dismounted
warrior. The paper discusses our general usability engineering process. We
originally developed the process in the context of virtual reality applications,
but in this work we are adapting the procedures to an augmented reality system.
The focus of this paper is our work is on domain analysis, the first activity of
the usability engineering process. We describe our plans for and our progress
to date on our domain analysis for BARS. We give results in terms of a specific
urban battlefield use case we have designed.
},
}