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@InCollection{HFARE12-pard,
author = {Mark A. Livingston and Joseph L. Gabbard and J. Edward {Swan~II} and
Ciara M. Sibley and Jane H. Barrow},
title = {Basic Perception in Head-Worn Augmented Reality Displays},
booktitle = {Human Factors in Augmented Reality Environments},
publisher = {Springer},
editor = {Tony Huang and Leila Alem and Mark A. Livingston},
year = 2012,
pages = {35--65},
note = {DOI: 10.1007/978-1-4614-4205-9_3.},
abstract = {
Head-worn displays have been an integral part of augmented reality since the
inception of the field. However, due to numerous difficulties with designing
using such unique hardware, the perceptual capabilities of users suffer when
looking at either the virtual or real portions of the augmented reality.We
discuss the perceptual background and a series of experiments --- in the
literature and in our laboratories --- measuring the degradation of basic
functions of the human visual system when using head-worn augmented reality
displays. In particular, we look at loss of visual acuity and contrast (and how
these in turn affect text legibility), distortion of perceived colors, and
difficulties of fusing stereo imagery. We discuss the findings and the
implications for head-worn display design.
},
}