J. Edward Swan II

Usability Engineering: Domain Analysis Activities for Augmented Reality Systems

Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Marco Lanzagorta, Mark Livingston, Dennis Brown, and Simon Julier. Usability Engineering: Domain Analysis Activities for Augmented Reality Systems. In A. Woods, J. Merritt, S. Benton, and M. Bolas, editors, The Engineering Reality of Virtual Reality 2002, Proceedings of SPIE Volume 4660, Stereoscopic Displays and Virtual Reality Systems IX, pp. 445–457, January 2002.

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Abstract

This paper discusses our usability engineering process for the Battlefield Augmented Reality System (BARS). Usability engineering is a structured, iterative, stepwise development process. Like the related disciplines of software and systems engineering, usability engineering is a combination of management principals and techniques, formal and semi-formal evaluation techniques, and computerized tools. BARS is an outdoor augmented reality system that displays heads-up battlefield intelligence information to a dismounted warrior. The paper discusses our general usability engineering process. We originally developed the process in the context of virtual reality applications, but in this work we are adapting the procedures to an augmented reality system. The focus of this paper is our work is on domain analysis, the first activity of the usability engineering process. We describe our plans for and our progress to date on our domain analysis for BARS. We give results in terms of a specific urban battlefield use case we have designed.

BibTeX

@InCollection{ERVR02-ue, 
  author =      {Joseph L. Gabbard and J. Edward {Swan~II} and Deborah Hix and 
                 Marco Lanzagorta and Mark Livingston and Dennis Brown and Simon Julier}, 
  title =       {Usability Engineering: Domain Analysis Activities for 
                 Augmented Reality Systems}, 
  booktitle =   {The Engineering Reality of Virtual Reality 2002, 
                 Proceedings of SPIE Volume 4660, 
                 Stereoscopic Displays and Virtual Reality Systems IX}, 
  editor =      {A. Woods and J. Merritt and S. Benton and M. Bolas}, 
  month =       {January}, 
  year =        2002, 
  pages =       {445--457}, 
  abstract =    { 
This paper discusses our usability engineering process for the Battlefield 
Augmented Reality System (BARS).  Usability engineering is a structured, 
iterative, stepwise development process.  Like the related disciplines of 
software and systems engineering, usability engineering is a combination of 
management principals and techniques, formal and semi-formal evaluation 
techniques, and computerized tools.  BARS is an outdoor augmented reality system 
that displays heads-up battlefield intelligence information to a dismounted 
warrior.  The paper discusses our general usability engineering process.  We 
originally developed the process in the context of virtual reality applications, 
but in this work we are adapting the procedures to an augmented reality system. 
The focus of this paper is our work is on domain analysis, the first activity of 
the usability engineering process.  We describe our plans for and our progress 
to date on our domain analysis for BARS.  We give results in terms of a specific 
urban battlefield use case we have designed. 
}, 
}