J. Edward Swan II

Military Applications of Augmented Reality

Mark A. Livingston, Lawrence J. Rosenblum, Dennis G. Brown, Gregory S. Schmidt, Simon J. Julier, Yohan Baillot, J. Edward Swan II, Zhuming Ai, and Paul Maassel. Military Applications of Augmented Reality. In Borko Furht, editor, Handbook of Augmented Reality, pp. 671–706, Springer, 2011. DOI: 10.1007/978-1-4614-0064-6_31.

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Abstract

This chapter reviews military benefits and requirements that have ledto a series of research efforts in augmented reality (AR) and relatedsystems over the past few decades, beginning with the DARPA-fundedresearch of Ivan Sutherland that initiated the field of interactivecomputer graphics. We will briefly highlight a few of the researchprojects that have advanced the field over the past five decades. Wewill then examine in detail the Battlefield Augmented Reality Systemat the Naval Research Laboratory, which was the first system developedto meet the needs of the dismounted warfighter. Developing this systemhas required advances, in particular in the user interface (UI) andhuman factors. We summarize our research and place it in the contextof the field.

BibTeX

@InCollection{HAR11-maar, 
  author =      {Mark A. Livingston and Lawrence J. Rosenblum and Dennis G. Brown and
                 Gregory S. Schmidt and Simon J. Julier and Yohan Baillot and
                 J. Edward {Swan~II} and Zhuming Ai and Paul Maassel},
  title =       {Military Applications of Augmented Reality}, 
  booktitle =   {Handbook of Augmented Reality}, 
  publisher =   {Springer}, 
  editor =      {Borko Furht}, 
  year =        2011, 
  pages =       {671--706}, 
  note =        {DOI: <a target="_blank"
                 href="https://doi.org/10.1007/978-1-4614-0064-6_31">10.1007/978-1-4614-0064-6_31</a>.}, 
  abstract = { 
This chapter reviews military benefits and requirements that have led
to a series of research efforts in augmented reality (AR) and related
systems over the past few decades, beginning with the DARPA-funded
research of Ivan Sutherland that initiated the field of interactive
computer graphics. We will briefly highlight a few of the research
projects that have advanced the field over the past five decades. We
will then examine in detail the Battlefield Augmented Reality System
at the Naval Research Laboratory, which was the first system developed
to meet the needs of the dismounted warfighter. Developing this system
has required advances, in particular in the user interface (UI) and
human factors. We summarize our research and place it in the context
of the field.
}, 
}